From prototype to Play Store in six weeks

· 4 min read

Small mobile games live or die on one mechanic. Our process is built to find that mechanic quickly.

Week one is for prototypes. We build several small ideas and keep the one that is fun with grey boxes and no art.

Weeks two to four are production: art, levels, sound and the first progression. Anything that does not help the core mechanic gets cut.

Weeks five and six are for polish, store pages and testing on real devices. Then we release, watch the data and decide what to improve next.

From the studio