What we learned launching Butter Squishy
— Notes from our latest release: what players loved, and what we changed after launch.
Notes from the studio: launches, game design, and how we work with brands.
— Notes from our latest release: what players loved, and what we changed after launch.
— Three things we check before adding game mechanics to a bank, school or training programme.
— How our team ships small mobile games: what we test first, and what we cut.